May 17, 2007, 02:33 AM // 02:33
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#21
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Even though it is better to go with damage or support with paragons, i do enjoy doing both, ie, a few chants, and a few spear attacks.
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May 28, 2007, 07:48 PM // 19:48
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#22
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Academy Page
Join Date: Dec 2006
Guild: Theives of the Abyss
Profession: P/W
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Paragons are leaders, and you need a leader in the group who can spam some great skills while calling targets for the group.
People that flame the Paragon simply don't understand how to use them because they are not a true leader, not to put a dark cloud over those that flame the Paragon but then again not everybody is cut out to be a leader nor can everyone be a leader either.
Paragons need some followers :P I myself have enjoyed the Paragon since the test weekend back in late '06, and I only wish I had found the Party Support build when I started playing him for real in October '06. To me the Paragon = Fun and thats what matters most to me
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Jun 01, 2007, 05:59 AM // 05:59
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#23
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Academy Page
Join Date: Apr 2007
Location: Missouri
Guild: Deranged Old Cows
Profession: N/
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I often run Shout/Anthem/Chant/Echo-centric builds that don't use any Spear Mastery at all. Sometimes I will still chuck spears simply to build up adrenaline for "GFtE!" as a method of energy management... but I'm not doing any damage.
It can be done, and I find it entertaining. My party usually finds it incredibly helpful.
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Jun 01, 2007, 06:08 AM // 06:08
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#24
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
but I wouldn't bother too much with motivation
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I hear a lot about motivation being horrible however I personally find Motivation to be a very good area to build from. Just keep in mind that Motivation has much party heals associated with the build and can be used quite well in concert with another paragon or Warrior running lots of shouts and chants together.
the code I use for my Motovation builds are based on this
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good luck with your Paragon.
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Jun 01, 2007, 01:49 PM // 13:49
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#25
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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When playing a paragon, you have to remember Kormir's advice: "NEver fight alone!"
Then you HAVE to adapt to your team. If you do so, paragons are very nasty.
Just some example:
-In your Team comes 2 fire SF eles. Ask them to fill in a Mark of Rodgort. Take a fire spear (the one from the precommand bonus package, for example), then bring Aria of ZEal, and "They're on fire!". The protection from this skill will be to its fullest with ennemies always on fire.
-If you have mutliple warriors or derviches, ask them to bring triple chop/ciclone axe, or many energy-based attacks, then bring Anthem of flame to help them spread fire as trhey use an attack skill, then zealous anthem so they don't have to worry about energy. If they bring costy but interesting defenseive shouts like "Shields up", or if another paragon is in the party, energising chorus comes in mind also.
Ask your teamates their builds, then plan yourself accordingly.
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Jun 01, 2007, 02:41 PM // 14:41
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#26
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Paragons are also one of the best classes to lead a group of heroes+hench. You get great field vision, high armor to tank if needed, and can provide support in terms of party-wide healing and offensive buffs. They are underrated by typical PUGs, but guild/friend groups can always use the powerful support of one.
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Aug 01, 2007, 01:36 PM // 13:36
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#27
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: FotS
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I can see after a few weeks with a Paragon how well a team with two or more can work. Even with the Henchman Para on the team I cut through mobs and bosses like mad. I can't wait to go on a team with a guildie, or even with Morghan on the list. Hope I can do it before the big nerf schlong comes out of Anet's fly again.
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